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Digiboy

Book 3 of The Adventures of Finn O'Shea   [3/4]

Finn is smart, funny, and loves a challenge of any kind. He likes video games, coding, and anything Science related…

Finn’s dad encourages him to code, by telling him that he can play any video game that he writes the code for. This is why he has been making a game for himself and his friends to play.

But when something goes wrong and he lands up inside the video game, Finn meets Digiboy and the game is on! The game has been locked with seemingly no exit for the kids. Digiboy is a legend in the coding world, but not even he can crack the game. Finn and his friends need to beat the game and outsmart the hackers to get out!

The challenges push Finn and his friends to their limits!


Review:
Kept us gripped!

"This is the third adventure about Finn O’Shea I’ve read and they are all brilliant.
I really like the setting, it was amazing imagining being in the control room at the beginning and it was fun thinking about being inside a real video game - I really felt like I was there.
I loved how I really didn’t know what was going to happen next."
(From J, age 10).

€8.99 (free delivery in Ireland)

Book 1: The Inventions of Finn O'Shea

Inventions of Finn O'Shea book robots, rockets, gadgets Greystones, Wicklow, Ireland children illustrated chapter

Book 2: Astro Fiasco

Astro Fiasco Book NASA astronaut rocket space station "children's book" illustrated chapter
Digiboy book trapped in a video game, coding, children's book illustrated chapter

Book 4: The Mystery Code

The Mystery code book kayaking sea adventure Greystones, Wicklow, Ireland "Children's books" illustrated chapter
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